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'A Lady in Trouble' by Quaker2k9
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Rate this quest:
5 - Best
28%
 28%  [ 2 ]
4
57%
 57%  [ 4 ]
3
14%
 14%  [ 1 ]
2
0%
 0%  [ 0 ]
1 - Worst
0%
 0%  [ 0 ]
Total Votes : 7

Topic Starter Message
Cthulhu
Ace

PostPosted: September 30th, 2009    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


I think the difficulty level was perfect.
(just think of how many "classic" games you had to reload a previous save like 20 times just to get past that last obstacle)
 

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CheeseshireCat
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PostPosted: October 1st, 2009    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


Cthulhu wrote:
I think the difficulty level was perfect.
(just think of how many "classic" games you had to reload a previous save like 20 times just to get past that last obstacle)


Not that many, actually. The only two were McGee's Alice where I had a problem nabbing Mad Hatter, and some space-based Diablo-like I don't recall the name of.

And "classic" games usually gradually prepare you for the "boss" fight or provide something you can use specifically in it if you are crafty (the sole exception I recall is Zeliard where you were always given just what you needed in the boss fight only right *after* it).

Here, I had to reload over fifty times.

Quaker2k9: Guess the reference got lost on me because I only played the first Privateer. Somehow, I missed the Darkening while it was playable...
 

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Cthulhu
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PostPosted: October 1st, 2009    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


Fifty times?
Wow, for me, third time was the charm.
What you need is full body armor, and a good gun/or rifle skill, I think I had a laser gun in one hand and pulse gun in the other. Then you're guaranteed one kill each turn.

CheeseshireCat wrote:
And "classic" games usually gradually prepare you for the "boss" fight

That's true. Wolfenstein became a lot nicer when you realized there usually was a hidden room filled with ammo and health, just before the boss.
 

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CheeseshireCat
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PostPosted: October 3rd, 2009    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


Cthulhu wrote:
Fifty times?
Wow, for me, third time was the charm.
What you need is full body armor, and a good gun/or rifle skill, I think I had a laser gun in one hand and pulse gun in the other. Then you're guaranteed one kill each turn.


I had the best equpment and skill pumped to the limit you can by target practice. The problem was that even though I was getting a guaranteed kill each turn, being swarmed right after I land also guaranteed that I take at leat three shots each turn, too -- and I couldn't even get a shot at some of the people shooting at me due to LoS issues. Moving only caused me to get shot at even more.

So finally I managed to pull it only after I discovered the fact no one follows you into your ship, and you can exit combat and save there -- plus, if I initiate combat mode within ship, I exit with zero timer -- no goons having their guns trained on the hatch (i.e., no interrupts/opportunity fire as in X-Com/Jagged Alliance).
 

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Windmill_Man
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PostPosted: March 14th, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


5

I liked the quest. It was fun.

The difficulty was pretty decent. My Orion breezed through the first set of space enemies (I even got to disable the Centurion). The one battle with the three Centurions wasn't that bad either. They almost touched my armor a couple time before I blew them all up. The on-foot battle wasn't so bad either... I restarted once... but that was because I wanted to attempt to save myself from a few rounds by exiting the right side of the ship (don't think I did though Tongue). I'm not fully pumped. I threw smoke grenade and tried to shoot them with a pulse pistol as much as possible before they got close. Then I vibrobladed them all to death. A couple of them were hiding in the shipyard though...

I'm anxious to play the sequel... but I have to play 'Shootout at OK Corral' first.
 

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Cthulhu
Ace

PostPosted: March 14th, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


I love how you can make the 2D-graphics work for you, like "he's wearing a brown cowboy hat". Happy
 

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Flyboy
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PostPosted: March 17th, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


Yeah, that was quite clever on Quaker2k9's part. Grin
 

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Iltsuger
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PostPosted: August 29th, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


SPOILERS, don't read if you worry about that sort of thing.









I got to the part with the hostage situation after figuring out the riddle that the kidnappers had sent (only afterward learning I didn't need to solve the riddle at all). At the place I couldn't find ANY SIGN of the kidnapee or any hostiles. Not in the bar, not anywhere. I went directly from the bar, where I met the contact that told me about the kidnapping, to my ship, took off, spent a long time going to Bounty, and nothing after that. I didn't flirt with the contact, but I presume that doesn't have an impact on the progression to the endgame.

Also, my character's a chick, so the constant gender references were a bit distracting. Not sure if there's any way around that, though.
 

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Pellaeon
Experienced

PostPosted: August 30th, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


The quest was made before the realease of v0.6.6, or I think that's the version where the new bases and systems were added. The riddle and text is wrong now becuase Alisdar Mor was added. Cross out any new bases, count again, and you'll be right on the track.
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Iltsuger
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PostPosted: August 30th, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


Ah, good point. Thanks.
 

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Cthulhu
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PostPosted: August 30th, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


The source is available. One could either update it or just sneak peek at it.
 

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VincentFirePony
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PostPosted: August 31st, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


Hmmm. With the new releases, the quests need to be updated. I remember GLI saying something about my Hitman quest after one of the previous updates came out.
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Iltsuger
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PostPosted: September 1st, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


Finished this, at least with one of the endings. Some of the subject matter was hopelessly puerile, but it manages to be one of the more interesting and varied of the quests I've played so far. Intricate and technically interesting branches, even if the goofy sexual stuff, in my opinion, detracted from the overall experience.

I'm especially appreciative of some of the touches you had, Quaker2k9, after trying to code a quest myself and having some real trouble trying to codify the simple framework I have in my head. I'm hoping someday someone'll make a simple rubric you can enter ideas into and it'll pop out the code. I guess I need to practice more.
 

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EliteRifle
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PostPosted: November 28th, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


I wasn't able to finish. I went to the 8th base in alphabetical order (Bounty right?) and nothing happened.
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Quaker2k9
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PostPosted: November 28th, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


Yeah sorry, I wrote the quest at a time when there were less bases in the ASCII Sector universe so the riddle is totally misleading now. I ought to update it. The place you're supposed to go to is BPD-89.
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EliteRifle
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PostPosted: November 29th, 2010    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


Oh okay thank you, I'll play it and give a rating.
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Acsidol
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PostPosted: March 4th, 2011    Post subject: Re: 'A Lady in Trouble' by Quaker2k9 Reply with quote


Just finished the quest. (Had to waste 60 days cause I was banned from chi-chi 1) and I got the 'special item'. Sad part is I lost it when I tried to use it. Sad

Say La V!

p.s. I killed her. Boot to the face.
 

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