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Killing capital ships - how?
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Christian Knudsen
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PostPosted: November 20th, 2009    Post subject: Re: Killing capital ships - how? Reply with quote


Iltsuger wrote:
This is a game with Plutonium in asteroids, for heaven's sake.

That's totally supported by science and Wikipedia! Yes
 

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Iltsuger
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PostPosted: November 20th, 2009    Post subject: Re: Killing capital ships - how? Reply with quote


I hope you're kidding....

I see. Parts per trillion... *coughs*
 

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GLI
Ace

PostPosted: November 20th, 2009    Post subject: Re: Killing capital ships - how? Reply with quote


Iltsuger wrote:
This is a game with Plutonium in asteroids, for heaven's sake.


Oh, Yes! I forgot this one, it's really good. HeHe

Plutonium should be "removed" from asteroids and legalized. Cool

EDIT: But it's just a game... Eeeee

Iltsuger wrote:
The robo limb is the cheap replacement, left over from when they used them. Now they use vat-grown stuff, but because people can't afford it, they're often given the cheap, old replacements instead until they can afford it. See? Not so hard to come up with a reason, but the reasons don't matter. It's a gameplay idea.


Like I'd write above, cybernetic limbs are cheaper and good as natural but they have some disadvantages: looks bad (-1 for morale, -2 for charisma... in other game), MedKit/Autodoc can't repair them. They're available at hospital only. Well, at least first visit should be in hospital for "human/machine interface" required for cybernetic limbs.

BTW Pirates should have "very bad looking" or "used/refurbished" artificial limbs ("Yarrr! "Fifteen men on a dead man's chest — Yo-ho-ho, and a bottle of rum!")... Lol

How about some indicator for damaged armors (vests and helmets) in "inspection/combat menu"? They should have some "semitransparent look" (grid, like for status bar) if "percentage" is lower. Maybe for artificial limbs too (arms and legs with "grid").
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Christian Knudsen
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PostPosted: November 20th, 2009    Post subject: Re: Killing capital ships - how? Reply with quote


Iltsuger wrote:
I hope you're kidding....

Very much so! Happy

GLI wrote:
How about some indicator for damaged armors (vests and helmets) in "inspection/combat menu"? They should have some "semitransparent look" (grid, like for status bar) if "percentage" is lower. Maybe for artificial limbs too (arms and legs with "grid").

Good idea. I'll see if I can squeeze that into the next release.
 

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Cthulhu
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PostPosted: November 21st, 2009    Post subject: Re: Killing capital ships - how? Reply with quote


Iltsuger wrote:
This is a game with Plutonium in asteroids, for heaven's sake.

hehehe, this must really bug you, since this is (at least) the third time you mention it Eeeee

while were on the topic of regenerating arms and stuff, allow me to go off topic. I recently saw Judge Dredd (Stallone), (haven't seen it for many years), and noticed a stunning similarity in the end to the 6th day (Arnold), with half baked clones coming after the good guy, whilst they're covered in slime.
wow-what did that have to do with anything?

EDIT: I just tried the flyboy maneuver against a Nexus, it was quite deadly, ...to me. Cry
 

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