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GLI Ace
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Posted: January 13th, 2010 Post subject: Jettisoning corpses danger |
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[Previously on Bug Reports]
I propose to make jettisoned corpses visible for some short time (at least the same like for containers). Confeds and Militia can turn against us because of detecting a single corpse on our ship's board. Why shouldn't they be angry if we will jettison a corpse near their ship?
Of course such object in space should be detectable (Shift+t) but I propose to make it in one of the three categories:
- human dead body (for Pirates/Retros/Merchant/Hunters),
- Confed/Militia dead body (because they have uniforms; at least Confeds),
- Kilrathi dead body.
I think that Kilrathies' bodies shouldn't make "alert" after scan of our ship (they're enemies, always). Maybe just: "Good job ace... but you should clean it up" for corpses on our ship or "So you cleaned you ship after furballs? Good job pilot!" after for detected jettisoned Kilrathies' corpses.
I know that it's nothing urgent but it could add some "spice" to the game. _________________ Genuine Lifelike Individual
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Cthulhu Ace
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Posted: January 13th, 2010 Post subject: Re: Jettisoning corpses danger |
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I've never gotten busted by "the man" for having cadavers (I always jettison, +they never scan me).
Do they react on kilrathi? What do they say?
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Flyboy Veteran
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Posted: January 14th, 2010 Post subject: Re: Jettisoning corpses danger |
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That would be a cool effect. I assume that by different corpse types you mean different colors?
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Lancer Experienced
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Posted: January 14th, 2010 Post subject: Re: Jettisoning corpses danger |
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I thought that was what blood was supposed to be about... even with a cleaning bot, it still clears only slowly... I'm assuming that blood doesn't go down to well with the scanning party.
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GLI Ace
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Posted: January 14th, 2010 Post subject: Re: Jettisoning corpses danger |
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| Flyboy wrote: | | That would be a cool effect. I assume that by different corpse types you mean different colors? |
Yes, it could work. Faction colors for dead bodies (e.g. dead Kilrathi should look like %).
| Lancer wrote: | | I thought that was what blood was supposed to be about... even with a cleaning bot, it still clears only slowly... I'm assuming that blood doesn't go down to well with the scanning party. |
I think that scanner isn't such precise to detect blood but inspection on board of our ship (during flight or at Shipyard) could tend some authorities to ask a question: "What the hell was going on here!"...  _________________ Genuine Lifelike Individual
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Flyboy Veteran
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Posted: January 15th, 2010 Post subject: Re: Jettisoning corpses danger |
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Yeah, blood on board your ship won't have any effect when they scan you. If authorities boarding your ship to more thoroughly inspect it gets implemented, it certainly would be cool if the blood had some effect on that. Maybe when the player got caught he could bribe his way out of trouble... 
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CheeseshireCat Veteran
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Posted: January 17th, 2010 Post subject: Re: Jettisoning corpses danger |
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"Some SOB boarded me an hour ago."
Sorry, having blood/corpses on board doesn't seem to be more of an offense than dented armor or a hole in your shoulder. Unless those corpses are identifiable as non-pirates/non-retros...
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Windmill_Man Veteran
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Posted: March 6th, 2010 Post subject: Re: Jettisoning corpses danger |
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Criminal pirates, nutball retros, and blood thirsty kilrathis galore! Yet... having corpses on ships is bad...?
I'm glad I didn't keep that one pirate corpse! I thought maybe there was a place where I could claim a bounty. 
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Flyboy Veteran
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Posted: March 6th, 2010 Post subject: Re: Jettisoning corpses danger |
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| Windmill_Man wrote: | I thought maybe there was a place where I could claim a bounty.  |
Nope. Unless you're on a "kill the target" bounty hunting mission, in which case you just have to destroy their ship. For the live capture bounty hunting mission, you have to capture them live and deliver them to Trou prison base in the Bastille system.
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Christian Knudsen Administrator
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Posted: March 6th, 2010 Post subject: Re: Jettisoning corpses danger |
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The current issue with the corpses on ships is that the game currently doesn't track what kind of faction the corpse belongs to. I'm implementing this in the near future, so you'll also be able to have person-to-person kill statistics. With this, I can have confeds and militia only react to corpses from merchants, civilians, and other 'friendly' faction corpses.
In the meantime, let's just say it's for hygienic reasons. Yeah, that'll do. 
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Flyboy Veteran
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Posted: March 7th, 2010 Post subject: Re: Jettisoning corpses danger |
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Works for me! 
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Iltsuger Veteran
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Posted: March 7th, 2010 Post subject: Re: Jettisoning corpses danger |
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Yeah, I've been busted for having dead guys on board. I forget if it's possible to get in trouble dumping corpses when the authorities aren't in the process of scanning you, though. I don't think so...
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Cthulhu Ace
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Posted: March 8th, 2010 Post subject: Re: Jettisoning corpses danger |
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No I don't think so either, but dumping stuff while being scanned (or hailed) wont do you any good.
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Flyboy Veteran
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Posted: March 9th, 2010 Post subject: Re: Jettisoning corpses danger |
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| Iltsuger wrote: | | I forget if it's possible to get in trouble dumping corpses when the authorities aren't in the process of scanning you, though. I don't think so... |
Nope. Or at least not that I've ever seen.
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Tamren Experienced
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Posted: April 13th, 2010 Post subject: Re: Jettisoning corpses danger |
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I suppose it makes sense that they would remain in space after you dump them. You could just colour them as a dark grey dot. Not impossible to find again for whatever reason, but it won't be mistaken for anything else.
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Flyboy Veteran
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Posted: April 14th, 2010 Post subject: Re: Jettisoning corpses danger |
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Yeah, that would be perfect.
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CheeseshireCat Veteran
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Posted: May 26th, 2011 Post subject: Re: Jettisoning corpses danger |
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| Christian Knudsen wrote: | The current issue with the corpses on ships is that the game currently doesn't track what kind of faction the corpse belongs to. I'm implementing this in the near future, so you'll also be able to have person-to-person kill statistics. With this, I can have confeds and militia only react to corpses from merchants, civilians, and other 'friendly' faction corpses.
In the meantime, let's just say it's for hygienic reasons. Yeah, that'll do.  |
Ok, we have the person-to-person kill statistic now. Does it mean the Pirate/Retro and especially Kilrathi corpses shouldn't be making confeds trigger-happy, either?
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Cthulhu Ace
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Posted: May 26th, 2011 Post subject: Re: Jettisoning corpses danger |
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| Quote: | | Does it mean the Pirate/Retro and especially Kilrathi corpses shouldn't be making confeds trigger-happy, either? |
Yeah, I too hope this will eventually end up in the game. I can't see it on CK's current to-do list, so lets harass him some, .
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CheeseshireCat Veteran
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Posted: May 29th, 2011 Post subject: Re: Jettisoning corpses danger |
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| Cthulhu wrote: | | Quote: | | Does it mean the Pirate/Retro and especially Kilrathi corpses shouldn't be making confeds trigger-happy, either? |
Yeah, I too hope this will eventually end up in the game. I can't see it on CK's current to-do list, so lets harass him some, . |
Especially since he said it's on his to-do list, linked to the abovementioned issue that he *did* implement 
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