| View previous topic :: View next topic |
| Topic Starter |
Message |
Guest
|
Posted: June 2nd, 2010 Post subject: Rogue Kitties on my manifest |
|
|
Salute!
Recently, I had a bounty hunting mission where I had to kill a rogue kilrathi. It all went nice, I blew up his ship, he ejected, I scooped 'em up, killed him, took all his equipments and jettisoned his corpse. When I landed, I had to realize that there are 2 rogue kilrathi in my Quine, on my manifest, not corpse, and not captured.
Saving and re-loading doesn't work.
There might be two because I had a similar bounty hunt before, where I did the same things.
Pellaeon
|
|
| |
|
Christian Knudsen Administrator
 |
Posted: June 2nd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
Well, that seems to be a couple of bugs. First of all, Kilrathi should never eject, so I don't know why he did. And of course, he shouldn't still appear on your manifest after jettisoning. Can you send me the savegame?
|
|
|
|
Pellaeon Guest
|
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
Of course. Is it ok if I send it via e-mail?
|
|
| |
|
Pellaeon Guest
|
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
I can't edit my posts, so I'll just post it in another reply what I forgot to mention in my previous one.
The kilrathi ejected because it was a 'mission kilrathi', I think. Normal kilrathi don't eject for me. Both the missions were bounty hunting for dead.
|
|
| |
|
Christian Knudsen Administrator
 |
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
Yes, please just send it to: webmaster (a) asciisector.net
Thanks!
|
|
|
|
Pellaeon Guest
|
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
E-mail sent, it should be in your inbox now. Have a happy 2 in 1 package! I accidentally bumped into another bug today and I managed to make a video of it.
|
|
| |
|
Christian Knudsen Administrator
 |
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
Thanks. Seems like the second bug is two guys on the same tile. I'll check it out.
|
|
|
|
Christian Knudsen Administrator
 |
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
I've found the cause for the second bug, but I'm still a bit puzzled by the first one. I don't have any rogue kilrathi on the passenger manifest in the savegame you sent me, but there are three other non-existent passengers. Did you kill and eject them like you did the kilrathi?
|
|
|
|
Pellaeon Guest
|
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
I certainly have... In the movie, I check my manifest. Are there entries about 2 rogue kilrathi and several captive pirates?
|
|
| |
|
Christian Knudsen Administrator
 |
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
Oh, I was testing it in my dev version which has new systems and bases and therefor clears all active missions. The kilrathi passengers where tied to one of the missions. That's why I didn't get them before. I get them in v0.6.5.
Anyway, were the captive pirates also mission targets or just random pirates you came upon?
|
|
|
|
Pellaeon Guest
|
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
Random scooped-up-pirates. I keep them captive until I land, stun them, release and enslave them, and then sell off at the stock exchange. but only after checking if there is need for slaves on the base/planet.
The main problem here is with those 2 rogue kilrathi. They are not on my ship (they ejected, were scooped up, killed and jettisoned), so I can't get rid of them. It's not that serious, I can live with it. It's just... Irritiating to see it in my manifest.
|
|
| |
|
Christian Knudsen Administrator
 |
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
I've sent you a fixed savegame.
I believe the bug is due to the characters not being removed correctly from the passenger list when they're killed. There must be some discrepancy between the character information and the related passenger information, so that the game can't match the character with a passenger. I just need to figure out what this discrepancy is and why it appears.
|
|
|
|
Pellaeon Guest
|
Posted: June 3rd, 2010 Post subject: Re: Rogue Kitties on my manifest |
|
|
Thanks for the fixing!
|
|
| |
|
|